Main Game Loop
The main game loop is the heart of your game. In this function you will execute the majority of your game related tasks including:
- Game AI
- Animations - Updating objects and their positions.
- Etc...
In this tip I will be demonstrating how to setup the main game loop using the DispatcherTimer. Alternate methods you should look into for your main game loop include:
- StoryboardTimer –
- CompositionTarget.Rendering -
My preferred method is using the CompositionTarget.Rendering event as the event is fired before the rendering of each frame.
Couple notes about DispatcherTimer:
- You will need to add a using statement: using System.Windows.Threading;
- If you set the timer interval to TimeSpan.Zero it will put the rate to be in sync with your monitors refresh rate.
Now, let’s take a look at the code. In the demo below we are simply displaying the number of frames per second our browser is rendering.
Page.xaml.cs:
using System;using System.Collections.Generic;using System.Linq;using System.Net;using System.Windows;using System.Windows.Controls;using System.Windows.Documents;using System.Windows.Input;using System.Windows.Media;using System.Windows.Media.Animation;using System.Windows.Shapes;using System.Windows.Threading;namespace SilverlightApplication6{public partial class Page : UserControl
    {        private DispatcherTimer _gameLoopTimer;private int _fps = 0;
        private DateTime _lastFPS = DateTime.Now;        public Page()        {            _gameLoopTimer = new DispatcherTimer();_gameLoopTimer.Interval = TimeSpan.Zero;
            _gameLoopTimer.Tick += new EventHandler(MainGameLoop); _gameLoopTimer.Start();
InitializeComponent();
}
void MainGameLoop(object sender, EventArgs e)
        {_fps++;
            if ((DateTime.Now - _lastFPS).Seconds >= 1)             {                 FPS.Text = _fps.ToString() + " FPS"; _fps = 0;
_lastFPS = DateTime.Now;
}
}
}
}
Page.xaml:
"SilverlightApplication6.Page" 
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="300">
"LayoutRoot" Background="White"> 
"FPS">Current FPS 
Thank you,
 
0 comments:
Post a Comment