Main Game Loop
The main game loop is the heart of your game. In this function you will execute the majority of your game related tasks including:
- Game AI
- Animations - Updating objects and their positions.
- Etc...
In this tip I will be demonstrating how to setup the main game loop using the DispatcherTimer. Alternate methods you should look into for your main game loop include:
- StoryboardTimer –
- CompositionTarget.Rendering -
My preferred method is using the CompositionTarget.Rendering event as the event is fired before the rendering of each frame.
Couple notes about DispatcherTimer:
- You will need to add a using statement: using System.Windows.Threading;
- If you set the timer interval to TimeSpan.Zero it will put the rate to be in sync with your monitors refresh rate.
Now, let’s take a look at the code. In the demo below we are simply displaying the number of frames per second our browser is rendering.
Page.xaml.cs:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace SilverlightApplication6
{
public partial class Page : UserControl
{
private DispatcherTimer _gameLoopTimer;
private int _fps = 0;
private DateTime _lastFPS = DateTime.Now;
public Page()
{
_gameLoopTimer = new DispatcherTimer();
_gameLoopTimer.Interval = TimeSpan.Zero;
_gameLoopTimer.Tick += new EventHandler(MainGameLoop);
_gameLoopTimer.Start();
InitializeComponent();
}
void MainGameLoop(object sender, EventArgs e)
{
_fps++;
if ((DateTime.Now - _lastFPS).Seconds >= 1)
{
FPS.Text = _fps.ToString() + " FPS";
_fps = 0;
_lastFPS = DateTime.Now;
}
}
}
}
Page.xaml:
"SilverlightApplication6.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300">
"LayoutRoot" Background="White">
"FPS">Current FPS
Thank you,
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